Zoroark is a melee Speedster
Passive Ability
Illusion
Zoroark takes the form of the nearest wild Pokémon or Pokémon from the opposing team. Zoroark returns to their original form when taking damage, using an auto attack or move, when attempting to score, or when recalling to base. Applying the illusion applies Invulnerable for 20 frames (1/3s). This ability has a 15s cooldown.
Auto Attack
Attack
Becomes a boosted with every third attack, dealing increased
damage.
Moveset 1
Move 1
Slash
Level 1 or 3
Dashes in the designated direction, dealing damage to
enemies hit.
Shadow Claw
Level 7
Dash in the designated direction, dealing damage to enemies,
and leaving them unable to act for 0.1s. If this move hits an enemy near the
end point of the dash, they will be thrown for 0.3s instead of being left
unable to act.
Level 13
Increases the length of time enemies are thrown to 0.6s.
Cut
Level 7
Dashes in the designated direction, dealing damage to
enemies, and restoring Zoroark's HP.
Level 13
Increases the amount of HP this move restores.
Moveset 2
Move 2
Fury Swipes
Level 1 or 3
Night Slash
Level 5
For 2s, changes the user’s normal movement to dash attacks.
After performing a dash attack, the user’s next auto attack changes to a unique
boosted attack. During this move’s effect duration, whenever Zoroark hits
enemies with other moves or unique boosted attacks, this move’s effect duration
is reset to 2s and the user is able to use Night Slash again. This move’s
effect duration ends if the user moves when they're unable to use Night Slash.
During this move’s effect duration, if Zoroark hits enemies with a total of six
moves and/or unique boosted attacks, the user will jump into the air becoming
invincible, and then while landing, slash a set area-of-effect, dealing damage
to enemies and additional damage to enemies based on how much HP they are
missing. Zoroark recovers HP if hitting enemies with this slashing attack.
While jumping, the user is able to use Shadow Claw or Cut to move a set
distance.
Reduces this move's cooldown by 1s.
Feint Attack
Level 5
Dashes in the designated direction, dealing damage to
enemies and resetting all of the user’s move cooldowns. If this move hits an
enemy, for 3s, the location where the dash started is marked, and the user is
able to use this move again, returning to the marked location, dealing damage
to enemies. A new mark is left where that dash started. As long as there is a
mark, if the user uses another move, the mark will move to where the move was
used. If the user hits enemies four times with either Feint Attack or other
moves without interrupting the chain of marking, the next use of Feint Attack
changes. If this changed form of Feint Attack is used, Zoroark leaps at the
designated enemy. Zoroark designates a direction during the leap to bounce off
the target in a designated direction to perform a slashing attack. This
slashing attack deals damage to the originally designated target and any
Pokémon in the slash area of effect. This slash also deals additional damage
based on missing HP.
Reduces this move's cooldown by 1s.
Unite Move
Nightfall Daze
Release dark shockwaves, dealing damage to enemies hit.
Three shockwaves are released, and each one has an increasingly larger
area-of-effect. The user is immune to hindrances while releasing shockwaves.
Unite Buffs (6s duration):
80% Movement Speed, 20% Max HP Shield
Builds
My build based on survivability
Night slash shadow claw
Use
Attack weight Aeos Cookie weakness policy and weakness policy can be interchanged with focus band
Currently both move sets are using same build
i.e:
Attack weight Aeos Cookie weakness policy and weakness policy can be interchanged with focus band
Night Slash with any cut or shadow claw
Try if you like
Emblems
With HOOH Emblem
Source : https://unite-db.com/
Without Hooh emblem
Check out Double speed items zoroark gameplay
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